Games
Editor
Under Your Moon
You're entirely alone-- until you're not. Entirely out of place, entirely by surprise, a mysterious person appears in your apartment. The first person that you've seen in years-- and then they're gone again, just as quickly. It's undeniable that something is changing, and that is has to with this stranger--
And something tells you that you'll see them again.
This game was made in 10 days for Velox Fabula 2 (2024) with the theme "You Shouldn't Be Here"
Editor
Flowers of Asphodel
For you, there are no Doors that won't open-- until you find yourself trapped in a Library with an abrasive man whose help comes at a cost. Help him, and just maybe, you'll escape.
This game was made in 36 hours for Velox Formido (2024).
The 2 themes we chose to incorporate were:
Doomed by the Narrative
Enemies with Benefits
(Honorable mentions to Flower Symbolism and Trapped with Someone)
Writer - Lark's Route, Quality Assurance
Carnival of Shadows
"If you listen closely enough, you can hear... the soft whines of the metal on the Ferris Wheel, the sad tune of the merry go round, and the games playing broken chipper loops."
A day at the carnival warps into an eternal night, and you're not alone. Something, or rather, someone is keeping you trapped with the others.
Friend or foe, can your heart tell the difference?
Uncover the carnival's deepest secrets, survive the dangers, fall in love, and fight to see the sunrise once again. Easy-peasy, right?
What do you do when the fun and games are over?
...Or just beginning?
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This game was created in a month for the Queer Vampire Game Jam (2024).
Editor
Is it wrong to kiss the Bracken?!
Get ready for a shojo anime like no other...
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It's time to KISS KISS FALL IN LOVE with the Bracken!
After two undergrad degrees, a postgrad, and a whole year of rejection emails, the only job you can get is a scrap collector on some distant moon. You spend your days forlorn and long for an exciting life away from your crushing debt...
But a stroke of fate hands that over... along with an ample sprinkle of flower petals.
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This is a completely not-for-profit fangame about the Bracken from Lethal Company. It was created in 12 days.
We do not own any of the monsters in the game, nor the setting. All rights belong to Zeekerss.
Editor, Quality Assurance
Promise Me, You'll Live
“You keep your promise, I'll keep mine.”
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In the moments between life and death, a promise for second chances can be found at the crossroads.
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Petitioners come to the crossroads seeking a promise for more time. To take care of their loved ones. To not fear death again. You, as the Keeper of the Crossroads, have a simple enough job. You offer promises in exchange, and bind these promises so that the souls can be collected.
But now someone else has found your crossroads, and wishes to exchange promises. Someone alive.
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This game was created in 4 days for the Velox Turbo Jam (2023) and won first place for the overall score.
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The theme was: morally ambiguous promise.
Editor
Intoxicating
It's almost midnight at the Red Clover Tavern, and Kate unfortunately finds themselves working there tonight. Though, this is due to their own accord. After a co-worker called them in a panic, Kate couldn't say no. They didn't have the heart to turn down someone in need. But, they wish they did because now, they find themselves working a busy shift on a Saturday where they're hounded by customers nonstop. That is... until a pretty woman sits down in front of them.
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This bright-eyed woman refuses to give out any information about herself, including her name. Yet there's just something about her that draws Kate in. Who is this woman? Can she make Kate's night into something memorable? And most importantly... Is this someone Kate can trust?
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This game was created in 2 months for the Yuri Game Jam (2023)
Event Writer
Our Life Beginnings & Always
Our Life: Beginnings & Always is a feel-good simulation, as well as a “feel-better” one, where painful emotions such as sadness, anger, stress, and worry can all be expressed, then met with reassurance, understanding, and support.
It’s a wholesome experience that faces large steppingstones of life, while having a focus on familiar everyday moments. With notable amounts of customization for even tiny details, you can enjoy pleasures as simple as having a preferred type of drink and a neighbor who cares enough to remember what it is.
Read more about my role here --->
Localization
Elden: Path of the Forgotten
Guide Elden on a mission across a blighted land to save their mother from ancient horrors. Engage in brutal, technical combat and master eldritch magics as you walk the Forgotten Path. Elden explores non-traditional storytelling through indirect methods – like reading an illustrated book in a language you don’t understand. The combat is based on reaction rather than action. Strategically, you will need to manage your stamina and position in order to master the art of parry or to find the perfect time to strike. Visually inspired by classic 16 and 8 bit games, Elden: Path of the Forgotten is a stunning, encapsulating, dark world waiting to be explored.
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What started as a simple question of wonder turned into a complete localization of the game's text into both classical Latin and Ancient Greek.
Read more about my role here --->
Solo Projects
All of the games listed here are short projects made in an early version of GB Studio that I taught myself to use. Each game's purpose was to experiment with specific game mechanics rather than to build a finished game, or to focus on a narrative. Though, I believe these projects are still fun treats!
Monthly Dragon Oracle
Have you ever wondered what the universe has planned for you?
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Well, the dragon that lives deep within a mysterious forest has some answers for you. Although they may not be the ones you were hoping for...
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In these simple games, you can learn your daily fortune from a randomized list of unique responses.
The Forest Calls
It was well known that this forest couldn't be trusted. Everyone in the surrounding villages were taught from a young age: do not wander where you are not welcome.
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In this small, but deadly adventure you've bitten off far more than you can chew. You're lost in a confusing forest and suddenly...animals talk???
While you search for a way home you can make friends, go fishing, tell puns, and join a club! Why not? You're not dead, yet!
Read more about these projects here --->